Exercise 12.3. Making Delegates Stay or Fly
In this exercise, you’ll set up a cognitive controller to make delegates fly away when a biped gets within a certain distance. For this animation, you’ll need two states: one for when the delegates stay still, and another for when they fly away. We’ll also experiment with some new behaviors to make the simulation
1. | Load the file Hill01.max from the CD. If you get a Missing External Files error click Browse, find the DogwalkLoop.bip and Dogwalk.bip files, and then click Add, to resolve the problem.
This file contains a hillside with several delegates scattered on it.
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2. | Unhide the named selection set ... |
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