September 2012
Intermediate to advanced
536 pages
17h 10m
English

FEW OTHER SCENE COMPONENTS ARE as simple to create and yet so often compromised as are backgrounds. Often consuming more than half of the area of a visualization, backgrounds are as critical as any other scene component and deserve as much care and attention as any other area of scene creation. Although backgrounds are a relatively simple element to add to a scene, they can just as easily be a source of frustration and problems for 3ds Max users.
There are three primary methods in which 3ds Max artists create backgrounds for a visualization. Sadly, it seems that the best method is also the least ubiquitous. One method ...
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