Working with MAXScript Objects
Chapter 6
MAXScript can manipulate many differenttypes of scene objects. This chapter showshow to work with a few basic scene objectssuch as modifiers, lights, cameras, materials,and Boolean objects. Also, two importanttopics on rendering, callbacks, and randomvalues are covered.
Objectives
After completing this chapter, you should be able to:
- Work with Modifiers.
- Create lights and cameras.
- Work with materials.
- Control the renderer.
- Work with Boolean objects.
- Work with callbacks.
- Work with random numbers.
Introduction
So far, you have learned how to create geometry with MAXScript. In this chapter, you will learn how to create and modify lights, cameras, materials, and Boolean objects.
When you work in the 3ds ...
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