Chapter 1

Low-Poly Asset 1 (30-Minute Tutorial)

Introduction to Modeling

This first tutorial is designed to get complete beginners up to speed on the basics of modeling using primitive objects and applying textures in the simplest way. In the games industry, we lay out the textures in a slightly different way than in this tutorial. You’ll learn that technique in Chapter 2, which covers more complex mapping techniques, but to get any complete beginners through their first complete object build, I have explained the most straightforward method first. This chapter also introduces you to some of the preferences, settings, and shortcuts that will speed up your modeling and give you better results.

Setting Up 3Ds Max

To begin with we’ll start with ...

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