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3ds Max Modeling for Games
book

3ds Max Modeling for Games

by Andrew Gahan
October 2012
Intermediate to advanced
336 pages
9h 33m
English
Focal Press
Content preview from 3ds Max Modeling for Games

Chapter 5

Creating Complex Objects from Primitives (1-Hour Tutorial)

This chapter is the final one aimed at entry-level modeling. It covers the creation of a fairly complex-looking model from primitive objects. We will be building part of the drive train of an old scrapped vehicle that will include the axle, the differential, and various parts of the wheels and suspension.

Look around—most of the things that you see can be made from primitive objects (box, sphere, cylinder, and so on). If you then combine these with a few texture maps and add a bevel here and there, you will be able to create almost anything you need to build fairly easily, using the skills you’ve learned so far and a few new ones from this chapter.

For this model, we will first ...

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Publisher Resources

ISBN: 9780240810614