Chapter 5

Creating Complex Objects from Primitives (1-Hour Tutorial)

This chapter is the final one aimed at entry-level modeling. It covers the creation of a fairly complex-looking model from primitive objects. We will be building part of the drive train of an old scrapped vehicle that will include the axle, the differential, and various parts of the wheels and suspension.

Look around—most of the things that you see can be made from primitive objects (box, sphere, cylinder, and so on). If you then combine these with a few texture maps and add a bevel here and there, you will be able to create almost anything you need to build fairly easily, using the skills you’ve learned so far and a few new ones from this chapter.

For this model, we will first ...

Get 3ds Max Modeling for Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.