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3ds Max Modeling for Games
book

3ds Max Modeling for Games

by Andrew Gahan
October 2012
Intermediate to advanced
336 pages
9h 33m
English
Focal Press
Content preview from 3ds Max Modeling for Games

Chapter 6

Low-Poly Vehicle

David Griffiths

Note from this book’s author: David has taken a step-by-step approach for this tutorial; for every step and image there is a 3ds Max file with the same name. If you get stuck at any point, feel free to grab the 3ds Max file from the DVD and move on. Remember that you’ll really benefit only if you do the whole build yourself, so try to solve your own problems instead of jumping ahead. You will improve much more quickly and will be a stronger artist at the end of it if you do.

Please note that the truck has been modeled to an arbitrary scale and will have to be resized to fit the final scene in which it will be merged. Also, for this tutorial I am trying to keep the viewports as uncluttered as possible ...

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Publisher Resources

ISBN: 9780240810614