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3ds Max Modeling for Games
book

3ds Max Modeling for Games

by Andrew Gahan
October 2012
Intermediate to advanced
336 pages
9h 33m
English
Focal Press
Content preview from 3ds Max Modeling for Games

Index

A

Abandoned warehouse tutorial, 265287

basic structure, 271275

camera, 277

character, 279

floor, 280281

initial textures, 266271

roof, 273, 275283

shell, texturing, 272

suggestions, 279

walls, 267275

windows, 279

Accuracy, 280

Add Targets feature, 252

Add Texture Elements dialog box, 63

Alpha channels, 221

Alpha maps, 4451

creating, 4446

creating from photo, 4546

defined, 44

file formats, 46

for foliage, 4445

reference images for, 45

in 3ds Max, 4648

tiling, 4851

uses, 4445

Ambient occlusion (AO) maps, 215217

applying, 217

baking, 257

benefits, 218

defined, 215

layer, 226

opening, 226

output path, 216

overlapping areas and, 218

in Photoshop, 257

rendering, 215217

shadow texture, 257

uses, 215

Anatomy, knowledge of, 162

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Publisher Resources

ISBN: 9780240810614