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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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Praise for 3ds Max Modeling for Games, 2nd Edition, Volume 1

“This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author’s enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need.”

—David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

“This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games.” ...

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