O'Reilly logo

3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 3

image

Creating Complex Objects from Primitives

In this chapter, we are going to go through the process of creating a more complex model using only standard primitives and standard modeling tools in 3ds Max.

The model I’ve chosen for this exercise is a floor buffer which was photographed at the same location as everything else in the book. The reference shoot took place at an old abandoned mental hospital in the North of England. A lot of photos from the reference shoot are available to download from the Web site that supports this book. Check the introduction for dull instructions. Here is a selection of these photos from the shoot.

As you ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required