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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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CHAPTER 9

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Creating a 3D Environment

The purpose of this chapter is to utilize all the skills you have learned so far to produce an environment. While we do this we will be introducing you to a workflow for creating an environment and dealing with elements such as budgets and deadlines. We will not cover every single step in this chapter as a lot of the modeling and texturing techniques used have already been covered. Any new techniques will be explained as we go along.

Are You Ready? OK, Let’s Go!

The environment creation process is usually an iterative one. In a development studio, we will constantly move back and forth between designers and ...

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