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3ds Max Modeling for Games, 2nd Edition by Andrew Gahan

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CHAPTER 10

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High- and Low-Poly Characters

Introduction

Being a 3D character artist is an incredibly rewarding job—it’s great fun to turn your raw ideas into living, breathing beings, and there is always a challenge around the corner. To create photorealistic and believable characters, you must balance your 3D technical expertise with a sound knowledge of human and animal anatomy. Without a doubt, your most important asset is your “eye”; you must objectively scrutinize your creations at each stage of their development.

It is beyond the scope of this chapter to guide you through each and every one of the thousands of operations required to build ...

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