Book description
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).
Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Acknowledgments
- Introduction
- Chapter 1: Introduction to 3ds Max and Basic Modeling Terms
- Chapter 2: Planning Your Project Including Making a Plan
- Chapter 3: Adapting a Concept
- Chapter 4: Vegetation and Alpha Maps
- Chapter 5: Introduction to Maya
- Chapter 6: Modeling the Robot in Maya
- Chapter 7: Gallery
- Chapter 8: Modeling the Character Robert Using Zbrush
- Chapter 9: Modeling the House
- Chapter 10: Polishing Your Scene and Modeling Projects to Complete
- Chapter 11: Portfolio and Interview
- Chapter 12: Creating the Initial Cover Image
- Index
Product information
- Title: 3ds Max Modeling for Games: Volume II
- Author(s):
- Release date: August 2012
- Publisher(s): Routledge
- ISBN: 9781136129254
You might also like
book
3ds Max Modeling for Games
The book will provide insider tips, traps, and techniques on how to create 3d assets for …
book
Poly-Modeling with 3ds Max
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of …
book
3ds Max Animation with Biped
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects …
video
Character Modeling in 3ds Max
In this Character Modeling in 3DS Max training course from Brian Mennenoh, you will learn how …