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3ds Max Modeling for Games: Volume II
book

3ds Max Modeling for Games: Volume II

by Andrew Gahan
August 2012
Intermediate to advanced
362 pages
8h 6m
English
Routledge
Content preview from 3ds Max Modeling for Games: Volume II

CHAPTER 10

image

Polishing Your Scene and Modeling Projects to Complete

In this chapter, we will bring together the various elements we’ve created to make a scene.

The first thing we need to do is look at grounding, as this will provide a literal common ground for the objects to share. In the scene concept image, we can see the house and the surrounding area. We have the house, the foliage, and flora, but what we are missing is the ground and the fencing to give us a population plane and to separate foreground from background.

Looking at the concept we can see three types of fence – all similar but varying in scale. We won’t need the large fence, ...

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Publisher Resources

ISBN: 9780240816067