16Implementation of Hardware and Software Platforms

Chia‐Yu Chang1,*, Dario Sabella2, David García‐Roger3, Dieter Ferling4, Fredrik Tillman5, Gian Michele Dell'Aera6, Leonardo Gomes Baltar2, Michael Färber2, Miquel Payaró7, Navid Nikaein1, Pablo Serrano8, Raymond Knopp1, Sandra Roger3, Sylvie Mayrargue9 and Tapio Rautio10

1 EURECOM, France

2 Intel, Germany

3 Universitat Politècnica de València, Spain

4 Nokia, Germany

5 Ericsson, Sweden

6 Telecom Italia, Italy

7 CTTC/CERCA, Spain

8 Universidad Carlos III de Madrid, Spain

9 CEA‐LETI, France

10 VTT, Finland

* Note that the authors are listed in alphabetical order in this chapter

16.1 Introduction

The exponential growth in mobile data traffic, anticipated to reach a 1000‐fold increase over the next decade, and the large diversity of applications ‐ ranging from low bit‐rate and low‐power machine‐to‐machine (M2M) applications to highly interactive and high‐resolution entertainment applications ‐ impose a number of distinct technical requirements on hardware (HW) and software (SW) platforms, where all mobile communication and related functionalities are implemented and executed. Among the most prominent requirements, the following must be highlighted: the further improvement of quality of experience (e.g., capacity, latency, resilience) and the energy efficiency, as well as the scalability, modularity, and reconfigurability when multiple radio access technologies (RATs) are considered.

In order to deal with the increasing traffic demand and, especially, ...

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