11 Rig Creation Approach
The rigging process can be easier to manage when broken down into smaller stages. These stages may, and often do, overlap and it is sometimes required to go back and forth and adjust different areas of the rig.
The rigging process explained in this book starts with the analysis of the character mesh. It is worth spending some time on investigating the mesh and scene to make sure things are ready to be rigged. Someone might leave modifiers on the mesh, as well as vertex groups, and many problems with the mesh itself could be present. We should ideally fix these before rigging. Blender allows us to make mesh adjustments after we rig a mesh, so we can still address issues if we spot them ...
Get A Complete Guide to Character Rigging for Games Using Blender now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.