22 Dealing with Clutter

DOI: 10.1201/9781003263166-22

The Problem

This section covers some tips on how to make it easier to deal with the inevitable problem of having many bones occupying the same visual space. See Figure 22.1.

A large number of green, red and gray rectangular shapes arranged on top of each other.
FIGURE 22.1 A taste of what a finished rig looks like, with hundreds of overlapping bones.

Different Bone Lengths

The rigs will contain multiple cases where several bones have the same location, orientation and length, which makes them look like the same bone. To actually see that there are multiple bones instead of just one, we can change their lengths. Changing a bone’s length does not affect its position or rotation. ...

Get A Complete Guide to Character Rigging for Games Using Blender now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.