June 2012
Beginner
288 pages
6h 12m
English
During the writing of this book, I had a conversation with a colleague who was asking why there aren’t any million-dollar design competitions for alternate reality games. Surely, he thought, the big companies have a vested interest in fostering new talent and funneling it into our field. Why isn’t there more money floating around out there, just waiting for someone who has a great idea?
This is very much the wrong question to ask and the wrong attitude to have if you’re serious about becoming a creator. To explain why, I’m going to need to be very frank about the darkest point in my career.
December 2007 was a really, really bad time for me. My run with Perplex City had ended unexpectedly in June when ...
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