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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

by Anna Anthropy, Naomi Clark
February 2014
Beginner
240 pages
6h 49m
English
Addison-Wesley Professional
Content preview from A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Appendix A. Further Playing

The best way to learn more about games is by playing them to understand how they work and what makes them interesting or average, more effective or less effective. To that end, the games listed in this appendix are recommended if you’d like to explore more examples of the ideas in this book. Each game has been selected because it’s relevant to one or more of the preceding chapters and is accompanied by notes on why you might want to play it, information about what technologies or platforms you may need to play the game, and price as of Fall 2013.

Achievement Unlocked (John Cooney, 2008)

Resistance

This simple platforming game also serves as a commentary on the proliferation of nearly meaningless rewards in games: ...

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Publisher Resources

ISBN: 9780133155181Purchase book