Appendix A. Further Playing

The best way to learn more about games is by playing them to understand how they work and what makes them interesting or average, more effective or less effective. To that end, the games listed in this appendix are recommended if you’d like to explore more examples of the ideas in this book. Each game has been selected because it’s relevant to one or more of the preceding chapters and is accompanied by notes on why you might want to play it, information about what technologies or platforms you may need to play the game, and price as of Fall 2013.

Achievement Unlocked (John Cooney, 2008)


This simple platforming game also serves as a commentary on the proliferation of nearly meaningless rewards in games: ...

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