Skip to Content
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
book

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

by Anna Anthropy, Naomi Clark
February 2014
Beginner
240 pages
6h 49m
English
Addison-Wesley Professional
Content preview from A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Chapter 7. Storytelling

Human beings like to tell stories. How we describe the world and live our lives are bound in the stories we tell. We’re not just good at telling stories, however—we’re also good at seeing them. Perceiving stories is part of how we understand our world. Just as we can see patterns in the arrangement of shapes and forms—animals in the clouds or a face in the knots of a tree—we make stories out of things that happen around us. We impose a pattern, a meaningful sequence, on a set of events, and a story emerges.

Pattern Recognition

Stories told through films and comic books have always relied on the human ability to stitch together meaning out of a sequence of images. In film, many images flicker by every second; in comics, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Games, Design and Play: A Detailed Approach to Iterative Game Design

Games, Design and Play: A Detailed Approach to Iterative Game Design

Colleen Macklin, John Sharp
100 Principles of Game Design

100 Principles of Game Design

Wendy Despain, Keyvan Acosta, Liz Canacari-Rose, Michael Deneen, Zach Hiwiller, Jeff Howard, Christina Kadinger, Chris Keeling, Casey Kuczik

Publisher Resources

ISBN: 9780133155181Purchase book