3

Modularity

Mind your own business.

– Traditional

3.1 Introduction

A C++ program consists of many separately developed parts, such as functions (§1.2.1), user-defined types (Chapter 2), class hierarchies (§5.5), and templates (Chapter 7). The key to managing such a multitude of parts is to clearly define the interactions among those parts. The first and most important step is to distinguish between the interface to a part and its implementation. At the language level, C++ represents interfaces by declarations. A declaration specifies all ...

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