Game Platforms and Audio Development
Fortunately, for composers and sound designers today, providing audio content for the myriad of gaming consoles and platforms isn’t as difficult as in recent past. The historical launch of the Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox opened an era of audio development which allowed audio creators to utilize familiar tools instead of dealing with often laborious development systems. The introduction of the seventh-generation systems—Sony PlayStation 3, Nintendo Wii, and Microsoft Xbox 360—made it easier to create sound, although implementation considerations had become exponentially more complicated with the increase of platform capabilities. Of course, the latest eighth-generation consoles—Sony ...