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Absolute Beginner’s Guide to Minecraft® Mods Programming, Second Edition
book

Absolute Beginner’s Guide to Minecraft® Mods Programming, Second Edition

by Rogers Cadenhead
October 2015
Beginner
400 pages
10h 9m
English
Que
Content preview from Absolute Beginner’s Guide to Minecraft® Mods Programming, Second Edition

19. Make One Mob Ride Another

In This Chapter

Create more than one type of mob

Let NetBeans detect and fix errors

Change a mob’s age from adult to baby

Make one mob a passenger of another

Customize a mob with potion effects

Make a potion effect permanent

The first Minecraft mods you create in this book all involve mobs—the animals and foes who make the game world a more lively place. Spawning a mob and making changes to a mob you encounter in the game are a good starting place for this kind of programming.

Each mob you can encounter in Minecraft can be created and manipulated as an object in Java.

The class names are in the org.bukkit.entity package and are largely what you’d expect them to be, such as Zombie, Villager, Creeper ...

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Publisher Resources

ISBN: 9780134277721Purchase book