Book description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle
Key Features
- Explore what makes a game fun and engaging
- Gain insight into the Octalysis Framework and its applications
- Discover the potential of the Core Drives of gamification through real-world scenarios
Book Description
Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.
The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.
After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
What you will learn
- Discover ways to use gamification techniques in real-world situations
- Design fun, engaging, and rewarding experiences with Octalysis
- Understand what gamification means and how to categorize it
- Leverage the power of different Core Drives in your applications
- Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies
- Examine the fascinating intricacies of White Hat and Black Hat Core Drives
Who this book is for
Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Table of contents
- Introduction
- Chapter 1: When the Surreal Blends into our World
- Chapter 2: The PBL Fallacy
- Chapter 3: The Octalysis Framework
- Chapter 4: Putting Gamification in its Place
- Chapter 5: The First Core Drive - Epic Meaning & Calling
-
Chapter 6: The Second Core Drive - Development & Accomplishment
- Development & Accomplishment in Games
- The First Gamification Site that I was Addicted to
- “I overpaid for my product. Take that, suckas!”
- Never make Users Feel Dumb
- Star of Bethlehem - Guiding Users Forward
- Limitations of eBay’s Design
- Wait, that’s not new!
- Game Techniques within Development & Accomplishment
- Core Drive 2: The Bigger Picture
-
Chapter 7: The Third Core Drive - Empowerment of Creativity & Feedback
- The Computer Game that Became a National Sport
- Gamification Fatigue?
- Tic-Tac-Draw
- The General’s Carrot in Education
- Folding into the Crowd
- The Elysian Stairs to Health
- Empowerment and Creativity in the Corporate Space
- Draw a Gun for Bad Endgame Design
- Game Techniques within Empowerment of Creativity & Feedback
- Core Drive 3: The Bigger Picture
- Chapter 8: The Fourth Core Drive - Ownership & Possession
- Chapter 9: The Fifth Core Drive - Social Influence & Relatedness
-
Chapter 10: The Sixth Core Drive: Scarcity & Impatience
- The Lure of being Exclusively Pointless
- The Value of Rare Pixels
- The Leftovers aren’t all that’s Left Over
- Persuasively Inconvenient
- Curves are better than Cups in Economics
- “This guy’s not expensive enough.”
- “I Don’t Feel Good When My Pocket Is Too Full After A Purchase”
- Game Techniques within Scarcity & Impatience
- Great! So now what?
- Core Drive 6: The Bigger Picture
-
Chapter 11: The Seventh Core Drive - Unpredictability & Curiosity
- And, Now it’s Fun
- The Core Drive in a Skinner Box
- Sweepstakes and Raffles
- A Lucky Day with Lucky Diem
- Suspense and Mystery in a Blender
- Faking your Way to Virality
- Google’s Curious Second Button
- Woot! Creates Midnight Cinderella’s
- Game Techniques within Unpredictability & Curiosity
- Core Drive 7: The Bigger Picture
-
Chapter 12: The Eighth Core Drive - Loss & Avoidance
- Cropping your Losses
- Affection Held Hostage
- “Why don’t you take all my money?” in Poker
- The Good Chasing the Bad
- Zombies Make you Skinnier
- Flipping other Core Drives Off
- Ultimate Loss vs Executable Loss
- A Caveat: Avoiding the Avoidance
- Game Techniques in Loss and Avoidance
- Core Drive 8: The Big Picture
-
Chapter 13: Left Brain vs Right Brain Core Drives
- Using Octalysis in the Real World
- Left Brain vs. Right Brain Core Drives
- Extrinsic vs Intrinsic Motivation
- Slight Semantic Differences with the Self-Determination Theory
- Motivation Traps in Gamification Campaigns
- The Problem with Educational Systems
- Pay to Not Play
- How Market Settings Reverse Social Settings
- The Advantages of Extrinsic Motivation Design
- How to Make an Experience More Intrinsic
- Left Brain vs Right Brain Core Drives: the Bigger Picture
-
Chapter 14: The Mysteries of White Hat and Black Hat Gamification
- Origins of the Theory
- The Nature of White Hat vs Black Hat Core Drives
- Zynga and Black Hat Gamification
- Black Hat with a Clear Conscious
- Gamification, Manipulation, and Ethics
- When to Use White Hat Gamification Design
- Careful Transitioning between White Hat and Black Hat
- No Buyer’s Remorse from TOMS
- What about Core Drives 4 and 5?
- Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis
- Chapter 16: Level I Octalysis in Action
- Chapter 17: Designing a project from scratch with Octalysis
- Chapter 18: The Journey Goes On
- Wall of Gratitude
- Notes
Product information
- Title: Actionable Gamification
- Author(s):
- Release date: December 2019
- Publisher(s): Packt Publishing
- ISBN: 9781839211706
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