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Actionable Gamification
book

Actionable Gamification

by Yu-kai Chou
December 2019
Intermediate to advanced
500 pages
11h 13m
English
Packt Publishing
Content preview from Actionable Gamification

Chapter 2: The PBL Fallacy

A Story about Social Media

The landscape of gamification development must be viewed within a historical context to see why gamification mechanics themselves don’t ultimately lead to effective design. Let’s start by taking a look at social media6.

Google Trends search for "Social Media"
Google Trends search for “Social Media”

Due to the proliferation of blogs, Facebook, and Twitter, the versatile term “social media” overtook “social networking” in 2007 and became a new buzzword. When enough interest and excitement in an industry hits critical mass, there will always be people and agencies proclaiming themselves as experts, to capitalize on the trending ...

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Publisher Resources

ISBN: 9781839211706