Chapter 12: The Eighth Core Drive - Loss & Avoidance
Loss and Avoidance is the eighth and final core drive in my Octalysis Framework. It motivates through the fear of losing something or having undesirable events transpire.
A concept within many popular games is to stay alive in order to advance to the next round. Depending on the game’s design, dying or injuring your character means that you’re now forced to start over or lose something significant - be it coins, money, the number of lives you have, or other setbacks that make it more difficult to reach the Win-State.
This aversion towards loss is obviously not limited to games. There are ...