Matrix (flash.geom.Matrix)
Object
|
+-flash.geom.Matrix
public class Matrix
extends Object
The flash.geom.Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another. By setting the properties of a Matrix object and applying it to a MovieClip or BitmapData object you can perform various graphical transformations on the object. These transformation functions include translation (x and y repositioning), rotation, scaling, and skewing.
Together these types of transformations are knows as affine transformations. Affine transformations preserve the straightness of lines while transforming, and parallel lines stay parallel.
To apply a transformation matrix to a movie clip, you create a flash.geom.Transform ...
Get ActionScript 2.0 Language Reference for Macromedia® Flash® 8 now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.