Chapter 37. Applying Filters
FEATURED CLASSES
flash.filters.BitmapFilter
flash.filters.*
With ActionScript 3.0, you can easily apply one or a combination of preset graphical styles to any display object. Perhaps you'd like to blur an image, create a beveled edge, or add a glow to a Sprite
, or maybe you want to distort an image. Like bitmap image-editing programs such as Photoshop, these treatments are made available as filters. In the Flash Player API, subclasses of the flash.filters.BitmapFilter
class represent filters you can use to style display objects at runtime.
Introducing Filters
Filters are built-in effects you can apply to any DisplayObject
, like Sprite
, MovieClip
, or TextField
. All the filters discussed in this chapter are built into the Flash Player runtime, which makes them fast to render. Under the hood, when you apply a filter to a DisplayObject
, Flash Player renders the display object as a bitmap and applies the filter to the bitmap to produce the desired graphical effect. Any time you apply a filter to a DisplayObject
, its cacheAsBitmap
property is set to true
.
The filters available in Flash Player 9 and later are as follows:
BevelFilter
BlurFilter
ColorMatrixFilter
ConvolutionFilter
DisplacementMapFilter
DropShadowFilter
GlowFilter
GradientBevelFilter
GradientGlowFilter
Flash Player 10 adds the ShaderFilter
, enabling you to use Pixel Bender shaders easily on display objects with the same interface as any of the built-in filters. You'll learn about Pixel Bender shaders in Chapter ...
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