13.7. Pausing and Resuming a Sound
Problem
You want to pause and then resume a sound.
Solution
To pause a sound, store the
sound’s
current position and call the stop( )
method. To
resume the sound, call the start( )
method,
passing it the value of the sound’s stopping
position. Alternatively, you can
create custom pause(
)
and resume( )
methods to automate
this process.
Discussion
The Sound
class does not provide built-in
methods to pause and resume a sound. However, with a little bit of
code, you can achieve the same result. The key is to store the
sound’s position
property before
stopping (pausing) the sound and then use that value to tell Flash at
what point to resume playback.
Therefore, to pause a sound:
Get the value of the sound’s
position
property and store it in a variable:pauseTime = mySound_sound.position;
Call the
stop( )
method:mySound_sound.stop( );
And when you want to resume the sound, simply do the following:
Convert the stored position, in milliseconds, into a starting offset, in seconds, by dividing by 1000.
Call the
start( )
method and pass it the appropriate value for the offset:mySound_sound.start(pauseTime/1000);
You can automate the preceding process by creating two custom
methods: pause( )
and resume(
)
. Add the following code to your
Sound.as file for easy inclusion in other
projects:
Sound.prototype.pause = function ( ) { // Get the current position and then stop the sound. this.pauseTime = this.position; this.stop( ); }; Sound.prototype.resume = function ( ...
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