You want to load a standard JPEG graphic into your Flash movie from a remote URL.
loadMovie( ) method allows you to load not
only .swf files but also JPEG images
(.jpg or .jpeg files) into
your Flash movie. The syntax and usage of the method is similar
whether you are loading a .swf file or a JPEG:
// Load a JPEG into
You should load external JPEGs into a holder movie clip nested within
another movie clip because when you load any content into a movie
loadMovie( ), the movie
clip’s timeline is replaced by that content. When
you load a JPEG into a movie clip, therefore, the movie
clip’s timeline is replaced by the image, and you
can no longer control that object with the properties and methods of
a movie clip. However, if the movie clip into which you load the JPEG
is nested within a parent movie clip, then the parent can still be
controlled as a movie clip (and the nested image is controlled
Here is a good methodology to follow when loading JPEGs into Flash movies:
Begin with an existing movie clip or create a new movie clip using
createEmptyMovieClip( ). This clip will act as
the parent clip.
Create a nested movie clip within the parent using
createEmptyMovieClip( ). This is the movie clip
into which the JPEG should be loaded.
loadMovie( ) method from the nested movie clip (not the parent clip). ...