Skip to Content
Actionscript Cookbook
book

Actionscript Cookbook

by Joey Lott
July 2003
Intermediate to advanced
896 pages
45h 43m
English
O'Reilly Media, Inc.
Content preview from Actionscript Cookbook

15.7. Determining if an Asset Is Loaded

Problem

You want to know if an asset has completed loading into the Player.

Solution

Use the getBytesLoaded( ) and getBytesTotal( ) methods. Alternatively, define a custom isLoaded property for the Sound and MovieClip classes.

Discussion

There are three kinds of assets that can be loaded into a Flash movie using ActionScript: .swf files, JPEGs, and MP3s. The first two types are loaded into movie clips, and MP3s are loaded into Sound objects. Both the MovieClip and Sound classes have methods named getBytesLoaded( ) and getBytesTotal( ), which you can use to determine whether the asset is loaded. So, no matter which type of asset you are loading, the ActionScript is essentially the same.

The getBytesLoaded( ) method returns the number of bytes that are currently loaded into a movie clip or Sound object, and the getBytesTotal( ) method returns the number of bytes that will be loaded when the asset has been completely received. You know that the asset is completely loaded into the Player once the values returned by the two methods are equal.

Tip

The getBytesLoaded( ) and getBytesTotal( ) methods use uncompressed file sizes and thus are not necessarily accurate measurements of the compressed asset sizes. However, their ratio yields a reasonable estimate of what percentage of the asset has loaded.

There is a caveat when comparing the values returned by getBytesLoaded( ) and getBytesTotal( ). Before an object retrieves the information about the file it ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Cookbook

ActionScript 3.0 Cookbook

Joey Lott, Darron Schall, Keith Peters
ActionScript 3.0 Design Patterns

ActionScript 3.0 Design Patterns

William Sanders, Chandima Cumaranatunge

Publisher Resources

ISBN: 0596004907Catalog PageErrata