Name
startDrag( ) Global Function — make a movie or movie clip follow the mouse pointer
Availability
Flash 4 and later
Synopsis
startDrag(target) startDrag(target, lockCenter) startDrag(target, lockCenter, left, top, right, bottom)
Arguments
- target
A string or reference indicating the path to the movie or movie clip instance that should follow the mouse pointer (references to movie clips are converted to paths when used in a string context).
- lockCenter
A Boolean indicating whether the
target
’s registration point should be centered under the mouse pointer (true
) or dragged relative to its original location (false
).
- left
A number specifying the minimum x-coordinate to the left of which
target
’s registration point may not be dragged.
- top
A number specifying the minimum y-coordinate above which
target
’s registration point may not be dragged.
- right
A number specifying the maximum x-coordinate to the right of which
target
’s registration point may not be dragged.
- bottom
A number specifying the maximum y-coordinate below which
target
’s registration point may not be dragged.
Description
The startDrag( )
function causes
target
to visually follow the mouse
pointer around in the Player (known as dragging
the clip). The movement of a dragging clip can be constrained to a
bounding box whose coordinates are provided as arguments to the
startDrag( )
function. Bounding box coordinates
are given relative to the canvas on which
target
resides. If that canvas is the main movie Stage, then (0, 0) is the top-left corner ...
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