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Adobe Animate CC Classroom in a Book (2018 release)

Book Description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2018 release) from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the Camera tool, and learn to focus the action on different parts of the Stage. Explore the new Layer Depth panel which lets you control the depth level of individual layers, creating a more realistic sense of space.

Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Where are the Lesson Files?
  5. Contents at a Glance
  6. Contents
  7. Getting Started
  8. 1. Getting Acquainted
    1. Starting Adobe Animate CC and Opening a File
    2. Understanding Document Types
    3. Getting to Know the Workspace
    4. Working with the Library Panel
    5. Understanding the Timeline
    6. Organizing Layers in a Timeline
    7. Using the Properties Panel
    8. Using the Tools Panel
    9. Undoing Steps in Animate
    10. Previewing Your Movie
    11. Modifying the Content and Stage
    12. Saving Your Movie
  9. 2. Creating Graphics and Text
    1. Getting Started
    2. Understanding Strokes and Fills
    3. Creating Shapes
    4. Making Selections
    5. Editing Shapes
    6. Using Gradient and Bitmap Fills
    7. Using Variable-Width Strokes
    8. Using Swatches and Tagged Swatches
    9. Creating Curves
    10. Using Transparency to Create Depth
    11. Being Expressive with the Paint Brush
    12. Creating and Editing Text
    13. Aligning and Distributing Objects
    14. Converting and Exporting Art
  10. 3. Creating and Editing Symbols
    1. Getting Started
    2. Importing Adobe Illustrator Files
    3. About Symbols
    4. Creating Symbols
    5. Importing Adobe Photoshop Files
    6. Editing and Managing Symbols
    7. Changing the Size and Position of Instances
    8. Changing the Color Effect of an Instance
    9. Understanding Display Options
    10. Applying Filters for Special Effects
    11. Positioning Objects in 3D Space
  11. 4. Animating Symbols
    1. Getting Started
    2. About Animation
    3. Understanding the Project File
    4. Animating Position
    5. Changing the Pacing and Timing
    6. Animating Transparency
    7. Animating Filters
    8. Animating Transformations
    9. Changing the Path of the Motion
    10. Swapping Tween Targets
    11. Creating Nested Animations
    12. Easing
    13. Frame-by-Frame Animation
    14. Animating 3D Motion
    15. Exporting Your Final Movie
  12. 5. Advanced Motion Tweening
    1. Getting Started
    2. About the Motion Editor
    3. Understanding the Project File
    4. Adding Motion Tweens
    5. Editing Property Curves
    6. Viewing Options for the Motion Editor
    7. Copying and Pasting Curves
    8. Adding Complex Eases
  13. 6. Classic Tweening
    1. Getting Started
    2. Using Classic Tweens
    3. Motion Guides for Classic Tweens
    4. Copying and Pasting Tweens
    5. Classic Tween Eases
    6. Graphic Symbols
  14. 7. Controlling the Camera
    1. Animating Camera Moves
    2. Getting Started
    3. Using the Camera
    4. Creating Depth
    5. Attaching Layers to the Camera for Fixed Graphics
    6. Exporting Your Final Movie
  15. 8. Animating Shapes and Using Masks
    1. Getting Started
    2. Animating Shapes
    3. Understanding the Project File
    4. Creating a Shape Tween
    5. Changing the Pace
    6. Adding More Shape Tweens
    7. Creating a Looping Animation
    8. Using Shape Hints
    9. Previewing Animations with Onion Skinning
    10. Animating Color
    11. Creating and Using Masks
    12. Animating the Mask and Masked Layers
    13. Easing a Shape Tween
  16. 9 Natural and Character Animation
    1. Getting Started
    2. Natural Motion and Character Animation with Inverse Kinematics
    3. Creating a Walk Cycle
    4. Disabling and Constraining Joints
    5. Adding Poses
    6. Inverse Kinematics with Shapes
    7. Simulating Physics with Springiness
  17. 10. Creating Interactive Navigation
    1. Getting Started
    2. About Interactive Movies
    3. ActionScript and JavaScript
    4. Creating Buttons
    5. Preparing the Timeline
    6. Creating Destination Keyframes
    7. Navigating the Actions Panel
    8. Add JavaScript Interactivity with the Actions Panel Wizard
    9. Creating a Home Button
    10. Playing Animation at the Destination
    11. Animated Buttons
  18. 11. Working with Sound and Video
    1. Getting Started
    2. Understanding the Project File
    3. Using Sounds
    4. Understanding Video
    5. Using Adobe Media Encoder CC
    6. Understanding Encoding Options
    7. Playback of External Video in Your Project
    8. Adding a Video Without Playback Controls
  19. 12. Publishing
    1. Understanding Publishing
    2. Converting to HTML5 Canvas
    3. Publishing for HTML5
    4. Publishing a Desktop Application
    5. Publishing to Mobile Devices
    6. Next Steps
  20. Index