9. Natural and Character Animation
Lesson overview
In this lesson, you’ll learn how to do the following:
Use the Bone tool to build armatures (skeletons) of movie clips
Use the Bone tool to build armatures of shapes
Animate natural motion of armatures using inverse kinematics
Constrain and pin the armature joints
Edit the position of armature bones and joints
Refine shape deformations with the Bind tool
Simulate physics with the Spring feature
Adjust the speed setting to add a sense of weight to armatures
This lesson will take about one and a half hours to complete. Please log in to your account on peachpit.com to download the lesson files ...
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