5 CHARACTER ANIMATION

Lesson overview

In this lesson, you’ll learn how to do the following:

  • Understand the differences between motion tweening and classic tweening.

  • Animate characters with classic tweening.

  • Create and edit object hierarchies with layer parenting.

  • Swap symbol instances.

  • Use the Asset Warp tool to create and animate deformations.

  • Understand how the Bone tool creates armatures.

  • Automatically synchronize dialogue with graphic symbols.

Image

This lesson will take about 90 minutes to complete.

To get the lesson files used in this chapter, download them from the web page for this book at www.adobepress.com/AnimateCIB2020. For more information, ...

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