This official training guide from Adobe will teach readers all
they need to know to create rich interactive experiences with Flash
Catalyst CS5, Adobe's exciting new interaction design tool. Flash
Catalyst CS5 lets designers create real Adobe Flash and Adobe AIR
applications without having to learn ActionScript.
Using step-by-step instructions in projects that progressively build skills, readers of this Classroom in a Book will learn how to prepare and import artwork from applications such as Adobe Photoshop and Fireworks into Catalyst, and then add interactive functionality in a familiar interface and with tools that are intuitive to use.
Readers will learn how libraries let them organize and reuse assets, how to use layers to view and control objects, how to work with pages and states to create interactive components, how to add transitions and action sequences, and how to work with video and sound. Readers will also learn to incorporate Flash files from other applications and use Flash Builder to extend their projects' functionality.
The companion CD provides users with all the sample files they need to complete all the projects.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Table of contents
- Title Page
- Copyright Page
- What’s on the Disc
- Getting Started
- 1. Getting to Know Adobe Flash Catalyst CS5
- 2. Preparing, Importing, and Placing Artwork
- 3. Managing the Library
- 4. Managing Layers
- 5. Working with Pages and States
- 6. Creating Interactive Components
- 7. Creating Transitions and Action Sequences
- 8. Adding and Controlling Video and Sound
- 9. Integrating SWF Content from other Creative Suite Tools
- 10. Designing with Data
- 11. Drawing and Editing Artwork
- 12. Publishing a Project
- 13. Extending Your Project Using Adobe Flash Builder
- Title: Adobe Flash Catalyst CS5 Classroom in a Book
- Release date: May 2010
- Publisher(s): Adobe Press
- ISBN: 9780321718129
You might also like
TypeScript 2.x By Example
Leverage the power of Typescript 2.0 using real-world examples About This Book Begin with the fundamentals …
40 Algorithms Every Programmer Should Know
Learn algorithms for solving classic computer science problems with this concise guide covering everything from fundamental …
Professional Ruby on Rails™
Nothing less than a revolution in the way web applications are constructed,Ruby on Rails (RoR) boasts …
Parallel Programming with OpenACC
Parallel Programming with OpenACC is a modern, practical guide to implementing dependable computing systems. The book …