Chapter 8. Working with Text
IN THIS CHAPTER
Finding resources to help you learn more about typography
Understanding Flash text field types
Creating text boxes and choosing text types
Using the Property inspector to specify styles and alignment
Applying live filters to create text effects
Controlling font export and display
Using font symbols and shared libraries
Troubleshooting font management
Reshaping and manipulating text characters
For designers who love fonts, Flash is a dream come true. Even if you never plan to animate anything, you may want to use Flash simply to see your fonts displayed how you want them, wherever and whenever you need them on the Web. Of course, there are a few exceptions to this unequivocal freedom, but Flash has options that give you text styles to meet nearly any project criteria.
Because Flash is a vector program, it enables you to integrate most fonts within the movie without any fuss. For standard text content, this means that fonts don't have to be rendered into bitmap elements—the .swf files that Flash publishes (or exports) will include all the necessary information for the font to display properly on every browser as long as the Flash Player is installed.
In this chapter, we introduce the various text types available in Flash and explain how and why they are used. This chapter also covers some basic font management issues and offers strategies for handling fonts in your project files (.fla) as well as in your published movies (.swf).
Flash includes some ...