IN THIS PART
You can create a wide range of graphic elements directly in Flash, but most projects also require imported assets. This section covers the three main media types that you can use to enhance your Flash projects. Chapter 15 introduces the process for importing and controlling sound in Flash. This chapter also covers various compression options and how to edit and export sound from Flash. Learn techniques that help you to get the most bang per byte in your final Flash movies. Chapter 16 addresses the specific workflow and optimization issues related to importing vector and bitmap artwork (and text) from other programs to the Flash authoring environment. Find out how to maintain color consistency and how to preserve layers and vector outlines when moving graphics from other programs, including Adobe Illustrator, Fireworks, and Adobe Photoshop. Flash offers a whole range of possibilities for video content. Chapter 17 focuses on the process for optimizing and integrating video, including coverage of the On2 VP6 codec and the FLVPlayback component.