More-Complex Animation Tasks
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Using Movie-Clip Symbols
Figure 12.41 Drag an instance of your movie clip
from the Library panel to the Stage (top). Flash
places the instance in keyframe 1 (bottom).
Using Movie-Clip Symbols
You put movie-clip symbols to work by
placing an instance of a symbol on the Stage
in your Flash document. Unlike animated
graphic symbols, movie-clip symbols have
their own Timeline. A movie clip plays contin-
uously, like a little lm loop, in a single frame
of the main movie. As long as the movie
contains no other instructions that stop the
clip from playing—a blank keyframe in the
Timeline for the layer containing the movie
clip, for example—the clip continues to loop.
As you work on your Flash document, you
can see only the rst frame of a movie clip. To
view the animation of the movie-clip symbol
in context with all the other elements of your
movie, you must export the movie (by choos-
ing one of the test modes, for example). You
can preview the animation of the movie-clip
symbol by itself in the Library panel.
To place an instance of a movie clip:
1.
Follow the steps in “To convert an anima-
tion to a movie-clip symbol,” earlier in
this chapter.
2. Choose Insert > Scene.
Flash creates a new scene and displays
its Timeline: a single layer with a blank
keyframe in frame 1. e Stage is empty.
3.
Access the Library panel and select the
Ping-PongClip symbol.
e rst frame of the animation appears
in the preview window.
4.
Drag a copy of the selected symbol to
the Stage.
Flash places the symbol in keyframe 1
(Figure 12.41). You don’t need to add any
more frames to accommodate the anima-
tion, but you must export the movie to
see the animation.