Making Geometric Shapes
Chapter 2
Making Geometric Shapes
Flash provides separate tools for drawing
ovals, rectangles, and polygons (or stars).  e
tools work similarly; all can draw a shape as
an outline (just a stroke) or as a solid object
(a ll). You can also create a geometric shape
with a  ll and a stroke simultaneously.  ere
are special properties for de ning rectangles
and ovals that you can set as precise values in
the Property inspector.
Merge Drawing vs. Object Drawing vs. Primitive-Shapes
Flash CS4 creates three types of graphic objects: merge-shapes (also called raw shapes), draw-
ing objects, and primitive-shapes. You can use most of the drawing tools to create merge-
shapes or drawing objects simply by selecting the appropriate drawing mode. To create
primitives, you must select either the rectangle-primitive or the oval-primitive tool.
In Merge Drawing mode, the strokes and  lls you create are raw shapes and are ready for
editing directly on the Stage; raw shapes on a single layer interact with one another (youll
learn more about shape interactions in Chapter 5).
In Object Drawing mode, the strokes and  lls you create are directly editable on the Stage
but don’t interact with other shapes on the same layer. Shapes created in Object Drawing
mode act somewhat as if they were isolated on a separate layer or protected using the Group
command (youll learn about working with grouped shapes in Chapter 5 and about shapes on
separate layers in Chapter 6). But shapes created in Object Drawing mode can be modi ed
directly on the Stage (see Chapter 4), whereas grouped objects generally can’t.
Primitive-shapes do not interact with other shapes on the same layer. Behind the scenes,
Flash creates these shapes in Object Drawing mode but locks and constrains them so that
they always exhibit certain de ning characteristics.  ose characteristics are editable and
appear as properties in the Property inspector when you select a primitive tool in the Tools
panel or a primitive-shape on the Stage. You can edit these properties of a primitive anytime,
but you can’t freely edit a primitive the way you can edit a shape created in Merge/Object
Drawing mode. For example, you can change the inner radius setting for an oval-primitive to
transform a solid oval to a donut shape, but you can’t edit an oval-primitives outline to give it
pointy ends and transform it into a football shape.
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Making Geometric Shapes
Creating Simple Graphics
Figure 2.23 The Tools panel combines all
the geometric-shape tools under a pop-up
submenu. T