Converting Symbol Instances to Graphics
Working with Symbols
209
Figure 7.35 The Property inspector reveals that the
selected graphic is an instance of a symbol named
anteater (top). To break the link with its master
symbol, choose Modify > Break Apart. The Property
inspector reveals that the selection now consists of
shapes; it’s no longer a symbol instance (bottom).
Converting Symbol
Instances to Graphics
At times, you’ll want to break the link
between a placed instance of a symbol and
the master symbol. You may want to redraw
the shape in a speci c instance but not in
every instance, for example. To convert a
symbol back to an independent shape or set
of shapes, break it apart.
To break the symbol link:
1.
On the Stage, select the symbol instance
whose link you want to break.
2.
Choose Modify > Break Apart, or press
#
-B (Mac) or Ctrl-B (Windows)
(Figure 7.35).
Flash breaks the link to the symbol in the
library and selects the symbol’s elements.
e Property inspector no longer displays
information about the instance of the
symbol; it displays information about the
selected shapes.
If the original symbol contained any
grouped elements, they remain grouped
after you break the link; ungrouped
elements stay ungrouped. Any symbols
that existed within the original symbol
remain as instances of their respective
master symbols. Now you can edit
these elements as you learned to do in
previous chapters.