Chapter 9
250
Adding Keyframes to Classic Tweens
In the selected frame, the symbol appears in its
tweened position
Repositioning the symbol creates a new keyframe
Onion-skin view of other tween positions for the
symbol
Figure 9.9 Repositioning the ball in an in-between
frame that’s part of a classic tween creates a new
keyframe and a revision of the tweened frames.
Adding Keyframes to
Classic Tweens
After you have set up a classic tween, Flash
creates new keyframes for you when you
reposition a classic-tween symbol on an
in-between frame. You can also add new
keyframes by choosing Insert > Timeline >
Keyframe.
To add keyframes by repositioning a
classic-tween symbol:
1.
Create a ten-frame classic tween of a
bouncing ball, following the steps in the
preceding task.
2.
In the Timeline, select frame 3.
On the Stage, you see the ball symbol
in one of the in-between positions
Flash created.
3.
In the Tools panel, choose the
selection tool.
4.
Drag the ball to a new position—slightly
to the right of its current position, for
example.
Flash inserts a new keyframe at frame 3
and splits the preceding  ve-frame tween
into separate tweens (Figure 9.9).  e
new keyframe contains another instance
of the ball symbol.
To add keyframes by command:
1.
Continuing with the document from
the preceding task, select frame 7 in
the Timeline.
2.
Choose Insert > Timeline > Keyframe.
Flash creates a new keyframe in frame 7.
A new instance of your symbol appears on
the Stage in the position Flash created for
it in that in-between frame. You can now
change the symbol’s position (or change
other properties of the symbol).
Added keyframe

Get Adobe Flash CS4 Professional for Windows and Macintosh: Visual QuickStart Guide now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.