Rotating and Spinning Graphics
Chapter 9
260
Figure 9.23 The Rotate menu in the
Tweening section of the Frame Property
inspector lets you tell Flash the direction
in which to rotate a symbol in a classic tween.
Figure 9.24 To create a classic tween that involves
rotation, you can specify the direction of the rotation
as clockwise or counterclockwise. You can also
choose Auto to let Flash pick the direction that
involves the smallest change, which allows Flash to
create the smoothest motion. Compare the degree
of change in each frame between rotating an arrow
clockwise from 12 o’clock to 3 o’clock (top) versus
rotating the arrow counterclockwise to reach the
same position (bottom).
4.
In the Timeline, select any of the frames in
the rst keyframe span (frame 1, 2, 3, or 4).
5.
Choose Insert > Classic Tween.
6.
With the frame you selected in step 4
still selected, access the Frame Property
inspector’s Tweening section.
7.
From the Rotate menu, choose one of the
following options (Figure 9.23):
▲
e Auto option rotates the graphic in
the direction that requires the smallest
movement (Figure 9.24).
▲
CW rotates the graphic clockwise.
▲
CCW rotates the graphic counter-
clockwise.
8.
To rotate less then 360 degrees, click the
Rotation Count hot text (to the right of the
Rotate menu), enter 0, and press Enter.
Flash tweens the symbol so that it rotates
around its transformation point. Each in-
between frame shows the symbol rotated
a little more.
Frame 5
Frame 1
Frame 4
Frame 3
Frame 2
Frame 4
Frame 5
Frame 1
Frame 3
Frame 2