Creating Characters with Inverse Kinematics
Inverse kinematics (IK) is an animation technique in which you add bones to a character at specific joint locations and then use animation to make the character move along the joint lines. Knowing how to use Flash’s IK tools will serve you well in your rich media development.
When you use Flash’s IK tools to put bones in a character, you are said to be rigging the character.
- Boning a character
- Constricting animations
- Animating IK’d objects
Boning a Character
In the previous chapter, you created a riderless bicycle. Now it’s time to fix that issue. You’ll use a picture of yourself or someone else to make a relatively lifelike character and then use the Flash IK tools to rig it.