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Adobe Flex 4: Training from the Source, Volume 1 by Matthew Boles, Jeff Tapper, Michael Labriola

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Lesson 7. Creating Classes

Objects are the core of any object-oriented language. So far you have used objects provided for you by Adobe; however, to accomplish anything of even marginal complexity in Flex, you need to be comfortable creating your own. Objects are the realization of classes. Another way to state this is that a class is a blueprint for an object that will be created. In this lesson, you will first create several classes ...

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