Drawing Fluid Bézier Curves
So far we’ve seen how to draw corner points with the pen tool, and
even soften those corner points using spline curves via Illustra-
tors round corners effect. But the true power of the pen tool, and
of curves, can be realized only by using Bézier curves and the two
new types of points it introduces: the smooth point and the cusp
point. (For a full explanation of the different types of points, see
the sidebar “The Three Kinds of Anchor Points” on page 98.)
Bézier curves are calculated differently than spline curves. Rather
than connecting to the center of each segment and curving to avoid
the corner points as spline curves do, Bézier curves run through
each point, and the control handles determine how the path bends,
as illustrated in Figure 3-24. (The path is shown in light blue, the
points in dark blue, and the control handles in green.) With a Bézier
curve, the path always bends toward the control handle, almost
gravitationally. Also unlike spline curves, Bézier curves affect the
path itself, rather than simply how the path is rendered.
In this exercise, we’ll trace the head of the fearsome underwater
panther, the fabled mishipizheu, taking full advantage of the zier
curves that the pen tool makes available.
Figure 3-24 .
Figure 3-25 .
path
control handle
point
1.
Open the artwork. If you have your le from
the preceding exercise, open it now. Other-
wise, you can open an in-progress document
called Mishi canoe.ai, found in the Lesson 03 subfolder
inside the Lesson Files-AIcs5 1on1 folder. You should
see the now-familiar tracing template as well as a com-
pleted canoe.
2.
Add your rst point. First, confi rm that your ll is set
to None. Zoom in close to the mishipizheus head, as
shown in Figure 3-25. Press the P key to make the pen
tool active. Instead of clicking to add a point (which
would add a corner point), I want you to drag from the
pen pointer to the end of the arrow seen in Figure 3-25,
releasing the mouse button when you roughly reach the
spot marked by the arrowhead. This creates a smooth
point, complete with control handles.
The farther you drag from the start, the longer the control
handle. A longer control handle exerts more “pull” on the
path, pulling it farther from a straight segment. While you
won’t see any difference on this rst point, as you add more
points to your path the effect will become clear.
96
Lesson 3: Using the Pen Tool

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