November 2014
Intermediate to advanced
624 pages
16h 56m
English
The world around us is not two-dimensional but rich with depth. Although Android device displays are flat surfaces, presenting games and applications with visual depth has long been a way to enhance and add realism to them. For this purpose, developers can use the OpenGL ES framework provided in the Android SDK.
Before 1992, Silicon Graphics (SGI) had a proprietary graphics standard called Integrated Raster Imaging System Graphics Library (IRIS GL) that was known typically as just GL (Graphics Library). In 1992, to clean up the code and make GL more maintainable, SGI created OpenGL and set up a consortium of companies to maintain the open-standard form of GL. Today, this ...