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Advanced Android™ Application Development, Fourth Edition
book

Advanced Android™ Application Development, Fourth Edition

by Joseph Annuzzi Jr., Lauren Darcey, Shane Conder
November 2014
Intermediate to advanced content levelIntermediate to advanced
624 pages
16h 56m
English
Addison-Wesley Professional
Content preview from Advanced Android™ Application Development, Fourth Edition

24. Developing Android 3D Graphics Applications

The world around us is not two-dimensional but rich with depth. Although Android device displays are flat surfaces, presenting games and applications with visual depth has long been a way to enhance and add realism to them. For this purpose, developers can use the OpenGL ES framework provided in the Android SDK.

Working with OpenGL ES

Before 1992, Silicon Graphics (SGI) had a proprietary graphics standard called Integrated Raster Imaging System Graphics Library (IRIS GL) that was known typically as just GL (Graphics Library). In 1992, to clean up the code and make GL more maintainable, SGI created OpenGL and set up a consortium of companies to maintain the open-standard form of GL. Today, this ...

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Publisher Resources

ISBN: 9780133892420Purchase book