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Advanced Game Design
book

Advanced Game Design

by Michael Sellers
November 2017
Intermediate to advanced
464 pages
16h 12m
English
Addison-Wesley Professional
Content preview from Advanced Game Design

CHAPTER 10

GAME BALANCE PRACTICE

A lot of practical game design involves balancing parts and systems using progression and power curves. This requires understanding the resources in your game systems as costs and benefits.

By using a variety of mathematical tools, you can create dynamic balance in a game without reducing the decision-space for the player. And by using analytical tools, you can assess and tune the game’s balance based on the players’ experiences.

Putting Methods into Practice

Balancing game systems requires a lot of nuts-and-bolts work with various forms of math, spreadsheets, and analytical models. You have to identify the core resources in each system and begin to balance around them. This enables you to identify both the costs ...

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Publisher Resources

ISBN: 9780134668185