A lot of work goes into creating a game beyond designing it. This chapter discusses the real-world aspects of getting a game started and developed as you and your team bring it to life.

These practical elements build on the foundation created in the first section of the book and the principles discussed in the second section, adding tangible context to them both.

Getting Started

Making a game is a long, difficult, and complex process. Throughout most of this book, we have talked about how to design a game. But to make your game real, in addition to design, you have to know something about how to successfully develop a game. That’s the purpose of this chapter.

In addition to being able to work as part of a team, ...

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