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Advanced Game Design
book

Advanced Game Design

by Michael Sellers
November 2017
Intermediate to advanced
464 pages
16h 12m
English
Addison-Wesley Professional
Content preview from Advanced Game Design

CHAPTER 6

DESIGNING THE WHOLE EXPERIENCE

This chapter looks at how you arrive at the big picture for your game and how you record this high-level vision in a concept document. This document brings together elements from the overall player experience to what makes your game unique, as well as more practical concerns like how you will sell your game and what systems are included in it.

The concept document is a brief overview of the entire design, but it represents the unified whole of your game and will be your touchstone as you develop your game.

What’s the Big Idea?

Every game has within it a single big driving idea. This is often called the concept or vision for the game. It is important that you figure out and clarify your game’s vision early ...

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Publisher Resources

ISBN: 9780134668185