Much of this book is about the nuts and bolts of technology—how to make games. And I hope you're having as much fun learning these techniques as I am writing about them. But it's important to remember that the games we make are not about you or me. Games are for players, and players play games because they're fun.
All the technology in the world can't make a game fun. And, what is fun, anyway? In the middle of a big project, it's easy to lose sight of what makes games enjoyable to play.
In this chapter, I'm going to show you how to add several essential game design pieces that help make games fun.